Robot Wars: Extreme Destruction (Part 3) |
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Well, it's not all bad news. For example, the game fits on a single CD, so there's only so much bad in it to be bitched about. Although I could certainly go on much longer, today I'll be bursting two more bubbles of craptaculousness before squeezing the last bit out next week and hopefully screwing lid back on this shampoo bottle of disappointment VERY securely. (With possible encasing in lead and ejecting into space) Information:
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Now what hammer should I put on my bot? |
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| How insightful! | |
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There's often little else than vague data which is less informative than just looking at the damn thing. Who needs to know how quickly the spiked mace strikes? What I really need to know is what the spikes are made out of! However, due to budget constraints, not every component could have a shakespearian epic written of the subtleties and variances written on it. So when you press the info button out desperation to have the slightest idea what the piece will do in the arena, you're often met with the lovely little message pictured to the left. |
| #404 | |
Would it have bankrupted the company to have just copied and pasted the name of the damn thing? There's little more detail in any of the other descriptions. They didn't even fix this sort of laziness in the patch they released for the game. This isn't a super-secret piece of alien technology recovered from the ruins of atlantis that mysteriously destroys any hard copies of information gathered on it. It's a bar heater. A BAR HEATER. Though to be fair, I still haven't figured out what either of the electrical weapons (bar heater and tazer) actually do. But that's probably due to the sloppy implementation and cryptic usage instruction for all the weapons. Which brings us nicely onto- |
BEHOLD THE MYSTERIOUS OBJECT! |
The money could have kept the balance, but when it's not included, the whole thing goes... well... out the window. |
Balance and implementation: There seems to be confusion about what balance is. Allow me to clarify. Balance is when a game supports multiple play styles, techniques, tactics or strategies in order to provide a well-rounded and more varied game play experience. As each of the weapons has differing destructive abilities and costs to offset these, you'd assume that that's where the balance would come in, right? WRONG! Not once have I even come close to running low on money whilst playing this game. So when you don't need to take into account the cost of the items, and the weight of the robot or components no longer is a factor (as it was in the first game) you'll find yourself rarely using any component other than the most expensive one you have unlocked in any particular category. |
But what about balance between the various weapons types? Well, let's take a look at each one individually. |
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It took 77 blows from the biggest mace to remove the armour from this wooden robot. USELESS. |
Hammers- Pretty much just axes with a cosmetic bluntening. (oh, they hit slightly slower too.) |
Flamethrowers- The game developers did a fantastic job at bringing all the sheer power flamethrowers have in the robot wars TV show into the game. They're still useless! |
These ice-cream scoops are at least four times the combatative value than the scoops found in Robot Wars PUT TOGETHER! |
![]() "Oh I say! It would appear the blaggards who created this game have underestimated the power of the pincher! Well I'll show them what for!" |
Flippers- THEY DO NOT FLIP. Not for lack of trying, I have never been able to use a flipper to actually invert and incapacitate an enemy robot. For one of the most simple, straightforward and commonly found weapons on the battlefield, you'd think you'd be able to use them to some degree of effectiveness. The only flippers I've been able to flip with are the ones attached to the pre-built robots based on real-life 'bots from the show. But these function very differently to the usual bots and aren't worth mentioning here. Pincers and Crushing Arms-Want to be able to grab onto an enemy bot and push them wherever you want in the arena? Hold em over the fire pit? Dangle them by the buzz-saws? Then you'd best hope they've got a pair of pincers or a crushing arm because once you've latched on, you're completely at the whims of whoever you've decided to fondle with your hydraulic beak. SRiMechs- Something useful! Short for Self-Righting Mechanism, these flip your robot back onto its wheels. (The AI don't bother with these, as enemy robots will just put them right anyway.) |
| Part Four of this review coming next week. Featuring: The House Robots and Artificial "Intelligence" (For real this time!) |
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